Patch Notes — v2026.09.05

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Additions

  • A campus now starts with 8 workman spawned in. [8:49]
  • Trees can now be taken down in favor of construction. [9:58]
  • A new Skybox is added. [21:02]

Changes

  • Increased Safety Limit of the Pathfinding System from 5,000 iterations to 12,500 iterations. [8:52, 10:14]
    • Safety Limit lowered to 7,500 iterations from 12,500 iterations. [9:32]
  • Changed OnEquipmentChanged to only retrieve equipment lockers when the current entity hasn’t retrieved them. [9:00]
  • Changed Counter to only update every 1.5 seconds instead of every 0.5 seconds. [9:00]
  • Changed Requires Update Timer from a variable-based system to the Util system, which is generally more user friendly. Retaining the same 0.5 seconds check. [9:00]
  • Changed GridManager to only run GetJobs every 0.5 seconds instead of 0.2 seconds. [9:02]
  • Changed NPCSelect Update Timer from a variable-based system to the Util system, which is generally more user friendly. It’s timer was also changed to 0.5 seconds from 0.1 seconds. [9:03]
  • Changed Animation to automatically assign Playing within the Coroutine to prevent DOTween from reaching its maximum playing tweens. [9:10]
    • Added a onStarted checking clause to the Process method, to prevent the same Coroutine from running again. [9:14]
  • Changed the Util Timer system from GetHashCode() to Equals() [9:17]
  • Changed Animation to be influenced by DayNightCycle. [9:27]
  • Changed DayNightCycle’s Fastest speed option from 8x to 5x. [9:34]
  • Trees are now labeled as ObjectComposite. [9:58]
  • GridManager now contains a list of ObjectComposites that were added through Material.AddObject(). [9:58]
  • GridManager now contains a list of ObjectComposites that are to be removed or demolished by the workman. [9:58]

Bug Fixes

  • Fixed Workman Construction animation from not rewinding or reverting back to its original rotation when constructing a wall/floor. [8:33]
  • Fixed Workman going off the campus when they’re dismissed. [10:24]
  • Fixed Jobs getting permanently stuck when the Pathfinder throws an error. [10:XX]
  • Fixed Jobs from being slower at faster speeds, so their interaction radius is increased. [10:24]
  • Fixed Workman going off campus when they’re arriving. [21:03]

What we saw this week (August 29th – September 5th)?

  • 😎 Named NPCs
  • 🧩 Configuring Rooms
  • 😡 Rogue Staff
  • 💾 Save File (.CAMPUS) Detection
  • 🚪 Room Tooltips
  • 🪓 Workman can chop down trees
  • 🧱 Workman can build walls and floors
  • ⏸️ New Pause Menu

What we plan to see within the next two weeks?

  • 💾 Campus Saving & Loading
  • 🚚 Delivery Trucks
  • 😊 More Intelligent NPCs
  • 📦 First 3D Object Imports (.FBX/.OBJ)
  • 🧩 Flooring Tool
  • 🚪 Doors
  • 🎓 Students
  • 🧑‍🏫 Professors

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September 8th, 2026 — Skyranis Studios will be operating under regular operating hours

September 9th, 2026 — Skyranis Studios will be operating under a two-hour delay today.

September 11th, 2026 — Skyranis Studios will be closed today to honor the 25th anniversary of the 9/11 Attacks.

Skyranis Studios will be closing at 3:00 PM today in accordance to our regular operating hours

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