Additions
- A campus now starts with 8 workman spawned in. [8:49]
- Trees can now be taken down in favor of construction. [9:58]
- A new Skybox is added. [21:02]
Changes
- Increased Safety Limit of the Pathfinding System from 5,000 iterations to 12,500 iterations. [8:52, 10:14]
- Safety Limit lowered to 7,500 iterations from 12,500 iterations. [9:32]
- Changed OnEquipmentChanged to only retrieve equipment lockers when the current entity hasn’t retrieved them. [9:00]
- Changed Counter to only update every 1.5 seconds instead of every 0.5 seconds. [9:00]
- Changed Requires Update Timer from a variable-based system to the Util system, which is generally more user friendly. Retaining the same 0.5 seconds check. [9:00]
- Changed GridManager to only run GetJobs every 0.5 seconds instead of 0.2 seconds. [9:02]
- Changed NPCSelect Update Timer from a variable-based system to the Util system, which is generally more user friendly. It’s timer was also changed to 0.5 seconds from 0.1 seconds. [9:03]
- Changed Animation to automatically assign Playing within the Coroutine to prevent DOTween from reaching its maximum playing tweens. [9:10]
- Added a onStarted checking clause to the Process method, to prevent the same Coroutine from running again. [9:14]
- Changed the Util Timer system from GetHashCode() to Equals() [9:17]
- Changed Animation to be influenced by DayNightCycle. [9:27]
- Changed DayNightCycle’s Fastest speed option from 8x to 5x. [9:34]
- Trees are now labeled as ObjectComposite. [9:58]
- GridManager now contains a list of ObjectComposites that were added through Material.AddObject(). [9:58]
- GridManager now contains a list of ObjectComposites that are to be removed or demolished by the workman. [9:58]
Bug Fixes
- Fixed Workman Construction animation from not rewinding or reverting back to its original rotation when constructing a wall/floor. [8:33]
- Fixed Workman going off the campus when they’re dismissed. [10:24]
- Fixed Jobs getting permanently stuck when the Pathfinder throws an error. [10:XX]
- Fixed Jobs from being slower at faster speeds, so their interaction radius is increased. [10:24]
- Fixed Workman going off campus when they’re arriving. [21:03]
What we saw this week (August 29th – September 5th)?
- 😎 Named NPCs
- 🧩 Configuring Rooms
- 😡 Rogue Staff
- 💾 Save File (.CAMPUS) Detection
- 🚪 Room Tooltips
- 🪓 Workman can chop down trees
- 🧱 Workman can build walls and floors
- ⏸️ New Pause Menu
What we plan to see within the next two weeks?
- 💾 Campus Saving & Loading
- 🚚 Delivery Trucks
- 😊 More Intelligent NPCs
- 📦 First 3D Object Imports (.FBX/.OBJ)
- 🧩 Flooring Tool
- 🚪 Doors
- 🎓 Students
- 🧑🏫 Professors



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