For when it comes to clothing in College Architect, we have always kept it mostly the same for pre-existing NPCs, like for instance with Presidents, Accountants, Lawyers, and quite literally every other NPC type in the game. But for professors and students, we wanted something different, something to distinguish them from each other, rather than just having one uniform type for each student and professor, we felt it was necessary to have more distinguishable factors, based on their appearance.
Body Shapes
We already made up 3 body types as this post is being made, which are: Fat, Feminine, and Skinny. No offense for any of the names.
Some examples of our existing NPCs using these body shapes include:
| Body Shape | Entities |
|---|---|
| Fat | • Workman • President • Accountant • Cook • Janitor • Registrar • Clerk • Lawyer • Police Officer • Fireman |
| Feminine | • Advisor • Tutor |
| Skinny | • Doctor |
For students and professors, we want to incorporate all the following body shapes, and we also want to introduce another body shape, that being Muscular.
Clothing
Clothing will be a bit of a challenge when it comes to incorporating 4 different body shapes, as each clothing item requires an appropriately-sized sprite for each animation (Front, Side, Back). We want to also separate out these layers, so that we can add some additional layers of clothing, that is more realistic and more customizable for when we want to customize pre-existing characters in the future.
- (Top) Outer Layer: Jackets & Sweaters
- (Top) Inner Layer: Undershirts, T-Shirts, and Shirts
- (Bottom) Outer Layer: Jeans, Pants, Shorts, Trousers, Slacks, etc.
- (Bottom) Inner Layer: Leggings
- (Accessory) Suitable: Ties, Bowties, Necklaces
- (Accessory) Hats: Veils, Religious Garments, Tophats, Crowns, Tiaras, etc.


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