Bugs Identified by our Developers
Entities
- Pathfinding Ignores walls
- Entities ignore flooring tasks
Vehicles
- Deliveries only show up with one stack of bricks.
Build Mode
- Bulldozing doesn’t work on Walls
- You cannot go to war with the Lorax apparently. (chop down trees manually)
- You cannot cancel construction.
- Zoning more than a select number of tiles crashes the game.
User Interface & Miscellaneous
- Pressing Esc. while the game is loading soft locks the game and prevents the user from changing the time.
- Game lags during music transitions
- Main Menu’s Extras button doesn’t work
Bugs Identified by our Testers
Report them!
Conjoining Features 🌠
What features will be added to assist with the Laundry List
Entity AI
- Revamp the job system and construction system so they require materials.
- Add an inventory system to the entities, so they can carry multiple items at once.
- Allow for jobs to be cancelled.
- Allow for jobs to be paused and resumed.
Deliveries
- TBD
Build Mode
- Allow the user to drag while holding right click to cancel construction.
Campus
- Save files to NBT Data compatible format.
Quality of Life (QOL)
- Also make the item selected have a outline or stroke that is clear to the user.
User Interface
- Add Extras Menu
- Add requirement checking to Creating a new Campus
Objects
- TBD
Options
- Actually load Options, instead of resetting them every time the game starts.
Planned Features
Prestige
Prestige is the driving factor to your academic ranking, in fact it is your academic ranking. Prestige will be based on the satisfaction of your students, your staff, and the academic satisfaction as seen by corporate.
Danger
When your students believe their needs aren’t being met, they tend to grow rowdy, they might be violent. When this happens, your prestige will suffer, and your danger level may increase, which may spark more violence depending on your students.

